/*
 * Copyright (c) 2020, nwillc@gmail.com
 *
 * Permission to use, copy, modify, and/or distribute this software for any
 * purpose with or without fee is hereby granted, provided that the above
 * copyright notice and this permission notice appear in all copies.
 *
 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
 * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 */

package com.gitee.wsl.common.svg.ref

import com.gitee.wsl.common.svg.attributes.AttributeProperty
import com.gitee.wsl.common.svg.attributes.FloatAttributeProperty
import com.gitee.wsl.common.svg.attributes.HasAttributes
import com.gitee.wsl.common.svg.attributes.HasAttributesImpl
import com.gitee.wsl.common.svg.attributes.HasViewBox
import com.gitee.wsl.common.svg.attributes.HasViewBoxImp
import com.gitee.wsl.common.svg.container.G
import com.gitee.wsl.common.svg.elements.Element

/**
 * An SVG defs element which can define groups to be used later.
 */
class DEFS(validation: Boolean) : Element("defs", validation) {
    /**
     * Create a group element in this def.
     */
    fun group(block: G.() -> Unit): G = add(G(validation), block)
}


class MARKER(validation: Boolean = false, hasAttributes: HasAttributes = HasAttributesImpl(validation)): Element("marker", validation,hasAttributes) ,
    HasViewBox by HasViewBoxImp(hasAttributes) {

    var refX:Float? by FloatAttributeProperty()

    var refY:Float? by FloatAttributeProperty()

    var markerWidth:Float? by FloatAttributeProperty()

    var markerHeight:Float? by FloatAttributeProperty()

    protected var orient:String? by AttributeProperty()

    fun orient(type:MarkerOrient){
        orient = type.value
    }

    fun orient(angle:Float){
        orient = angle.toString()
    }

}

enum class MarkerOrient(val value:String){
    AUTO("auto"),AUTO_START_REVERSE("auto-start-reverse"),
}